After successfully completing imaging process of my
character, now it’s to be moved on to the MAYA 3D modelling ware. The Jpeg file
that is imaged from Ai are attached on the grids in MAYA. Then polygons were
used to model and adjust the shapes with the help of scale and move tools. The
polygons are selected according to edge, vertex, face and multi on most of the
time during this process.
First in modelling my character, I started from the hat by using
the cylinder polygon. It were scaled and the edges were dragged to fit the
reference image of Ah Soon.
Moving to the next one, I started with the body by modelling
cylinder polygon too. The process were the same as how the hat were modelled.
To make a perfect and equal character, I decided to make one
side of the character first. To make it as a full body, I reflected it by using
mirror tool.
After finishing the body modelling, I moved on to model the
leg with the boots. The leg were modelled from hip to knee then the boot were modelled
by remodelling the sphere and cylinder polygon.
Then the upper part of leg merged with the boot by using
vertex merging tool. Before merging them into one part, both object were
selected and combined in mesh tool.
Next, was the head. Sphere polygon tool were used for the
head. Edges were realigned and dragged to fit the Ah Soon character.
After modelling the head, body, leg, and boot, all those
parts were combined by mesh tool.
This modelling task is a challenging task for me and I have
not completed yet. This task has helped me in improving my skills of modelling
a 3D character. Moreover, the basic skills that I learnt from the previous
semester were helpful too.
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